War Of Honor hh-10 Read online




  War Of Honor

  ( Honor Harrington - 10 )

  David Weber

  NO ONE WANTED ANOTHER WAR

  Thomas Theisman didn't. After risking his life and a fresh round of civil war to overthrow the Committee of Public Safety's reign of terror and restore the Republic of Haven's ancient Constitution, an interstellar war was the last thing he wanted.

  Baron High Ridge didn't. The Prime Minister of Manticore was perfectly happy with the war he had. No one was shooting anyone else at the moment, and as long as he could spin out negotiations on the formal treaty of peace, his government could continue to milk all those "hostilities only" tax measures for their own partisan projects.

  His Imperial Majesty Gustav didn't. Now that the fighting between the Star Kingdom and the Havenites had ended, the Andermani Emperor had his own plans for Silesia, and he was confident he could achieve them without a war of his own.

  Protector Benjamin didn't. His people had made too deep a commitment to the Manticoran Alliance, in blood as well as treasure, for him to want to risk seeing it all thrown away.

  And Honor Harrington certainly didn't. The "Salamander" had seen the inside of too many furnaces already, knew too much about how much war cost.

  Unfortunately, what they wanted didn't matter...

  David Weber

  War Of Honor

  Prologue

  "Com confirms it, Sir." Korvetten Kapitan Engelmann sounded as if he couldn't quite believe his own report.

  "You're joking." Kapitan der Sterne Huang Glockauer, Imperial Andermani Navy, commanding officer of the heavy cruiser IANS Gangying, looked at his executive officer in astonishment. "Code Seventeen-Alpha?"

  "No question, Sir. Ruihuan's positive. As of thirteen-oh-six hours, that's what they're squawking." Engelmann glanced at the bulkhead date/time display. "That's over six minutes, so I doubt that it's a mistake."

  "Then it's got to be a malfunction," Glockauer half-muttered, eyes swinging back to his auxiliary plot and the glittering icon of the four-megaton Andermani-flagged freighter from which Gangying had just requested a routine identification. "Nobody could be stupid enough to try to sail right past us squawking a Seventeen-Alpha—much less squawk it in response to a specific challenge!"

  "I can't dispute your logic, Skipper," Engelmann replied. He knew Glockauer wasn't actually speaking to him, but one of an executive officer's responsibilities was to play the part of his commanding officer's alter ego. He was responsible for managing the smooth functioning of the captain's ship, of course, but that was only part of his job. He was also responsible for providing a sounding board when the captain needed one, and this situation was so bizarre that Glockauer needed a sounding board badly at the moment.

  "On the other hand," the exec continued, "I've seen pirates do some pretty stupid things over the years."

  "So have I," Glockauer admitted. "But I've never seen any of them do anything this stupid."

  "I've been thinking about that, Skip," Engelmann said diffidently, "and I wonder if it's actually so much a case of their being stupid or of someone else's having been sneaky."

  "How?"

  "Well, every merchant line knows that if one of its ships is taken, whoever grabbed her will want to pull the wool over the eyes of any Navy ships they run into. But most navies have at least their own national shipping list in memory—complete with transponder codes matched to emissions signatures. So pirates also know there's at least some risk an alert plotting and com team will cross check and notice some little flaw any time they use a false transponder code." The exec shrugged. "That's why pirates tend to go on using the original code until they get a prize safely tucked away somewhere, rather than generating a fresh, false one."

  "Of course it is," Glockauer said as his second-in-command paused. His comment could have sounded impatient, since Engelmann was busy saying something both of them already knew perfectly well. But he recognized that tone of voice. Binyan was onto something, and Glockauer was willing to give him time to lay out the groundwork for whatever it was.

  "The thing I'm wondering, Skipper," the korvetten kapitan said, "is whether or not someone at Reichenbach figured out a way to take advantage of that tendency. Suppose they set up the beacon software to tag the transponder with a Seventeen-Alpha if the ship was taken? If they did, then they could also have rigged the rest of their software to strip the tag off when it plays the transponder code back to the bridge crew."

  "You're suggesting that someone in the command crew activated a booby trap in the transponder programming when he realized his ship was about to be taken?"

  "I'm suggesting that that might be what happened," Engelmann agreed. "Think about it. There's no way a normal merchie can hope to stand off a pirate. They're not armed, and the only thing trying to resist boarding parties would accomplish would be to absolutely assure a massacre once they actually got aboard. So if the command crew figured they might be able to pull off something like I'm suggesting may have happened here, it would have to be pretty tempting."

  "Um." Glockauer rubbed his upper lip thoughtfully. "You're right about that," he said after moment. "Especially if the pirates decided to keep the original crew alive and force them to work the ship for them. Their best chance of being rescued—their only chance, really—would be for the people who grabbed them to stumble across a warship which somehow managed to realize they'd been taken."

  He rubbed his lip some more while he considered the scenario he and Engelmann were discussing. Code Seventeen was a standard, universal merchant ship transponder code, although it was used far more often in bad adventure fiction than in reality. The code's actual meaning was "I am being boarded by pirates," but there wasn't really any point in squawking the code unless there happened to be a friendly warship practically in the merchie's lap when the pirates turned up. In very rare instances, a pirate might break off an attack in the face of a Code Seventeen if he thought there was a warship in range to pick up the signal and intervene. But that happened so seldom that a great many merchant skippers preferred not to squawk Code Seventeen under any circumstances. Pirates had been known to wreak particularly gruesome revenge on merchant spacers who'd attempted to resist . . . or to summon help.

  Seventeen-Alpha was even rarer than a straight Code Seventeen, however. Seventeen-Alpha didn't mean "I am being boarded by pirates;" it meant "I have been boarded and taken by pirates." Frankly, Glockauer couldn't remember a single instance outside a Fleet training exercise in which he'd ever heard of anyone squawking a Seventeen-Alpha.

  "Still," he went on after a moment, putting his thoughts into words, "it'd be risky. If the pirates' prize crew activated the transponder while their own ship was still close enough to pick it up, they'd spot it in a heartbeat, however the merchie's own communications software might have been buggered up. Even if they didn't bring the transponder up while their buddies were still in range, eventually they're going to make port somewhere, and when they do, someone's going to pick up the code. Which would almost certainly entail some seriously unpleasant consequences for whoever activated the booby trap software."

  "There's not much question about that," Engelmann acknowledged with a small shrug. "On the other hand, it could be that whoever thought it up figured that between the possibility that the crew would already have been massacred, or that they'd be massacred anyway whenever they reached their final destination, the risk was worth it if it gave any of their people even a tiny chance of being rescued."

  "Fair enough," Glockauer conceded. "And I suppose they could have built a few additional precautions into this hypothetical software we're theorizing about. For example, what if the program was designed to delay the activation of the Seventeen-Alpha? If it squawked a clean transpond
er for, say, twenty-four or thirty-six hours before it added the Code Seventeen, the odds would be pretty good that the original pirate cruiser would be far out of range when it did. And the program could also be set up to terminate the Code Seventeen after a set period, or under specific circumstances—like after the ship translates back out of hyper the first time."

  "It could be." Engelmann nodded. "Or, it could be even simpler than that," he pointed out. "The only reason they squawked their beacon at all was because we requested an ID, Skipper. And we identified ourselves as a warship when we did."

  "Now that, Binyan, is an excellent thought," Glockauer approved. "If the software's set up to automatically append the Seventeen-Alpha to any ID request from a warship, but not under any other circumstances. . . ."

  "Exactly," the exec said. "Although, it would have been nice—assuming that there's anything to this entire theory—if Reichenbach had bothered to warn us that they were going to do something like this."

  "Might not be a line-wide decision," Glockauer replied. "Mind you, Old Man Reichenbach was born with a poker up his ass, and he runs his company the way he damned well pleases. I wouldn't put it past him to have come up with the idea and ordered it implemented without even discussing it with his skippers. Or, on the other hand, it might be that this was the bright idea of some individual captain. A one-time solo shot, as it were, that Reichenbach himself doesn't know a thing about."

  "Or," Engelmann said, reverting to another of a good executive officer's other roles and playing devil's advocate, "it could be that there's nothing spectacular going on here at all. It might just be that some merchie com officer has managed to screw up and accidentally squawk an emergency code without even realizing he's done it."

  "Possible," Glockauer said, "but not likely. As you already suggested, their own com equipment ought to be picking up the discrepancy by now . . . unless there's some specific reason why it's not. In any case, we don't have any option but to proceed on the assumption that it's genuine."

  "No, Sir," Engelmann agreed, and the two of them returned their attention to the plot.

  The green icon of the freighter, still showing the alphanumeric transponder code assigned to AMS Karawane and surrounded by the angry scarlet circle of Code Seventeen-Alpha, moved steadily across the display. Glockauer considered the data sidebars carefully, then turned his head to look across at Gangying's tactical officer.

  "How's your solution look, Shilan?"

  "We've got the overtake on him without any problem, Sir," Kapitan Leutnant Shilan Weiss assured him. "And we can pull almost twice his maximum acceleration." She shrugged. "There's no way he could evade us. Even if he turns and runs for it right this second, we can run him down for a zero-zero intercept at least a full light-minute short of the hyper limit."

  "Shilan's right, Skipper," Engelmann said. "But just turning and chasing them down would be a brute force solution to the problem." He smiled thinly, and it was not a pleasant expression. "I have to admit that what I'd really prefer would be to come up with some brilliant stratagem that tricked the bastards into letting us close with them without all that effort."

  "Not in this universe, Binyan," Glockauer snorted. "Of course, assuming they have someone over there who can run the numbers as well as Shilan, they'll know the moment we go after them that they can't slip away. The only really logical thing for them to do would be to heave to immediately and hope we're inclined to take prisoners rather than just shoot them out of hand. But whether they're inclined to see it that way or not, there's no way to trick any crew of pirates, however stupid they may be, into thinking it would be a good idea to let a heavy cruiser into range of them."

  "I'm afraid you're right about that, Skipper," Engelmann admitted. "And there's no way they're going to miss seeing us coming, either."

  "Hardly," Glockauer agreed dryly. He gazed at the plot for a few more seconds, then nodded to himself.

  "All right, Shilan. If there's no point trying to be cute about it, we might as well be brutally direct. Put us on an intercept heading at five hundred gravities. Ruihuan," he went on, looking at Kapitan Leutnant Hoffner, his communications officer, "go ahead and hail them. Tell them who we are, and 'suggest' that they heave to for rendezvous."

  "Aye, aye, Sir!" Hoffner acknowledged with a grin.

  "And just to give Ruihuan's suggestion a little added point, Shilan," Glockauer continued, "why don't you go ahead and bring up your targeting systems? A few long-range radar and lidar hits should help to convince him we're serious."

  "Aye, aye, Sir." Weiss' smile was at least as unpleasant as Engelmann's had been, and she turned back to her console and her tracking party as the heavy cruiser altered course.

  Glockauer returned her smile and waved Engelmann towards his own station, then settled back in his command chair to await Karawane's reply to Hoffner's demand that she heave to. His eyes returned to the icon burning in his plot, and his smile faded.

  Piracy was always a problem here in the Silesian Confederacy. Silesia had never been anything but a sort of ongoing political meltdown at the best of times, and in this one thousand nine hundred and eighteenth year of mankind's diaspora to the stars, the times were anything but the best. In fact, things had been going steadily downhill even from Silesia's ramshackle norm for the last fifteen T-years.

  Little though Glockauer or any other Andermani officer might care to admit it, the Royal Manticoran Navy had been the true mainstay of piracy suppression in the Confederacy for over two centuries. It was only in the last hundred or so T-years that the Andermani Empire's fleet had begun to acquire the size and the numbers to pretend to exercise any meaningful, long-term police power in the area. Glockauer knew that was true, just as he understood that until the last fifty years—seventy-five, at the most—the Andermani merchant fleet had been too insignificant to justify the expense required to build up the Navy's light forces to a point which would have permitted it to make any real inroad into the bloody forays of the Confederacy's pirates and privateers.

  Of course, even though piracy suppression was a natural part of the responsibilities of any naval officer, the Empire's interest in Silesia had never been limited to, or even primarily focused on, the losses of its merchant lines. The true Andermani interest in the Confederacy had been unwaveringly focused upon frontier security concerns and the possibility of expansion. It would have been impolitic (to say the least) to admit that aloud, but no one in the Empire, the Confederacy, or the Star Kingdom of Manticore with an IQ above that of a rock could have had any illusions in that regard. Certainly, the Manties had been quick to depress any Andermani pretensions to sovereignty in the Confederacy, which they regarded with depressing arrogance as their own private fishing pond.

  The grueling demands of the Manticoran war against the People's Republic of Haven had distracted the RMN from its traditional role as the policeman of Silesia, though. That distraction had grown increasingly pronounced over the last fifty or sixty T-years, during the RMN's build up to face the Peeps, and especially in the last fourteen or fifteen, after the actual shooting started. Glockauer wasn't supposed to know about the high-level internal debates in both the Navy and the Foreign Ministry over how the Empire ought to have responded to the combination of steadily worsening local conditions and the opportunity the Manties' distraction offered. Again, however, only an idiot could have been unaware of them. On the one hand, the Manticoran preoccupation with the Peeps had been an almost irresistible temptation to satisfy the Empire's long-standing territorial ambitions while the RMN had too much on its plate to respond effectively. On the other hand, the Star Kingdom had been the Empire's buffer against the People's Republic's insatiable expansionism.

  In the end, real politik had governed, as it had a tendency to do in the Empire's foreign policy. Acquiring outright control of its legitimate sphere of interest in the Confederacy might have been nice, but joggling Manticore's elbow while the Star Kingdom was fighting for its life against someone who would just l
ove to gobble up the Empire, as well, might have been fatal. So the Andermani Empire had elected to be "neutral" in the Star Kingdom's favor.

  But the RMN's abrupt, stunning victory over the People's Navy had been even more complete than anyone had ever anticipated. So far as Glockauer knew, no one in Naval Intelligence had so much as suspected what sort of knockout punch the Manties had been preparing to deliver. Obviously, Intelligence had known at least a little about what Manticoran R&D had been up to. The recent and ongoing additions to the IAN's own hardware were proof enough of that, especially in light of the reports Glockauer had read of the Manties' new weapons and tactics. But he very much doubted that anyone in the Empire had realized the full magnitude of the RMN's qualitative superiority over its foe until Admiral White Haven finally pulled the trigger.

  By rights, the RMN should by now have reverted to its prewar stance throughout the Confederacy. It hadn't, and in some ways, the situation was even worse than it had been before the war. The Manticorans hadn't built their light forces back up to their traditional levels, which meant piracy continued to flourish largely unchecked in much of the Confederacy. Worse, some of the "pirates" out here had acquired rather more capable ships. None of them were bigger than cruisers, but so far the Manties and the IAN between them had destroyed at least three of those which had . . . left the service of the People's Republic of Haven and fled to find greener pastures elsewhere. That meant that not only had the level of lawless activity increased, but so had its scope, with more planetary raids added to run-of-the-mill piracy. Intelligence's most recent estimate was that as many as a quarter million Sillies had been killed in the last year alone. A pinprick against the total population of something the size of the Confederacy, but a horrifying number when it was considered in isolation.

  But if the Manties hadn't built their light forces back up, they had established a treaty relationship with the Sidemore Republic in the Marsh System. Over the past eight T-years, Sidemore had been built up into a fairly powerful fleet base, despite the Manticorans' need to concentrate most of their effort against the Peeps. The Marsh System's location, just outside the somewhat amorphous borders claimed by the Confederacy and on the flank of the Empire-to-Confederacy leg of the Manties' "Triangle Route," made it an ideal logistics base for the RMN's operations throughout southwestern Silesia.

 

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